THE ULTIMATE GUIDE TO GNOME CUNNING 5E

The Ultimate Guide To gnome cunning 5e

Dao are critically hurt when diminished to seventy four hp or fewer, and at that point, they’ll exit the scene using one of their abundance of motion selections. If they don't have anything else, boy, do they have movement choices. They can fly, burrow, passwall The dao can burrow as a result of nonmagical, unworked earth and stone. although doi

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